![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsssNypY4zhvkzcxGyL-Ak0ig0zd9VDMbZjxNN4anE5E5kk4mzJWDpHV-J-TjrrzKemAwqmxgLw2if5bJacfIGEBTU3F-8lrWb33P-SnYCD4K4O7mernnWmuMBNZ3g0YzMZB2ZNL725S5g/s1600/Screenshot_2020-02-18+%25E3%2583%2591%25E3%2582%25BA%25E3%2583%2589%25E3%2583%25A9%25E5%2585%25AC%25E5%25BC%258F%25E6%2594%25BE%25E9%2580%2581%25EF%25BD%259E8%25E5%2591%25A8%25E5%25B9%25B4%25E8%25A8%2598%25E5%25BF%25B5%25E7%2594%259F%25E6%2594%25BE%25E9%2580%2581%25EF%25BD%259E%25281%2529.png)
PAD R,不對,應該叫PAD BATTLE
在3月2日時進行了超大幅的更新
原因?很簡單,那是挽救的措施啊!
請各位看看2019及2020的「月次賣上」的業績:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVO8ZjEixL5-1x7_gW2M0AdiEyHqUMgEedUDPcuMjSGPXn-Oc_K0TP1acySo4MwTay0w2uE9hFURG-7zlEqUPQhOdJoV3gCi87ssQ0YV2Df5zXcBa7O4NGCHyZfIOon3lq54YReh_xQpXy/s1600/Screenshot_2020-06-03+%25E3%2583%2591%25E3%2582%25BA%25E3%2583%2589%25E3%2583%25A9%25E3%2583%25AC%25E3%2583%25BC%25E3%2583%2580%25E3%2583%25BC+-+%25E3%2582%25A2%25E3%2583%2597%25E3%2583%25AA+-+%2523%25E3%2582%25BB%25E3%2583%25AB%25E3%2583%25A9%25E3%2583%25B3%25E5%2588%2586%25E6%259E%2590+%25E3%2582%25B2%25E3%2583%25BC%25E3%2583%25A0%25E6%25A0%25AA%25E3%2580%258EGame-i%25E3%2580%258F.png)
到了2019年6月的一波課金熱潮(沒玩,不知道為什麼,抱歉)
然後就沒再更新,課金金額亦慢慢的下跌
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh32LoTRR1qJwMnITrptBk76KJ41xPTyJVwmirhmVZ5dE87VkyLRhsIpLtQdN1B50MLwe9ilxIdayV4Dlm9bT6fldZ7rXsjaz8a26VqENFiMT0iBmM8ZieIJ3wrKcDe-wWNjMHN-TlPu1un/s1600/Screenshot_2020-06-03+%25E3%2583%2591%25E3%2582%25BA%25E3%2583%2589%25E3%2583%25A9%25E3%2583%25AC%25E3%2583%25BC%25E3%2583%2580%25E3%2583%25BC+-+%25E3%2582%25A2%25E3%2583%2597%25E3%2583%25AA+-+%2523%25E3%2582%25BB%25E3%2583%25AB%25E3%2583%25A9%25E3%2583%25B3%25E5%2588%2586%25E6%259E%2590+%25E3%2582%25B2%25E3%2583%25BC%25E3%2583%25A0%25E6%25A0%25AA%25E3%2580%258EGame-i%25E3%2580%258F%25281%2529.png)
跌到什麼程度?
19年11月的8萬YEN
20年1月的6萬YEN
一是關掉
一是大幅度改革
大概是因為 e-sports 的原因?!(坦白說,我不懂有什麼好 e-sports的)
所以 Gungho 就選擇先不關掉,而暫且留下
大幅度改革後,廢除了抽蛋系列
只靠季票來維持
營銷是有改善
3月,802萬YEN
但再到 2nd season, 3rd season‥‥‥後勁不繼
原因有好多,我看留言就有:
-根本不需要課金就可以把報酬打光光
-上一季的隊長不能帶到下一季
-活躍玩家少,一是超強,一是很弱
所以,到了現在的第三季(6月剛開始)
營銷數字,13萬YEN
有幾點要說明:
1. PAD R/BATTLE的營運團隊並非山本那一條LINE,最初那一邊的團隊在在介紹PAD R山本表現得非常不耐煩(在台上已經是這樣)(遊戲內 credit 可以清楚看到是誰在帶領)
2. 要廢除PAD BATTLE也是件難事,有幾位玩家有 e-sports license,要怎樣處理也是件麻煩事
3. 就算是放任不開發新玩意,讓玩家開來拿拿珠,其實也要人數去管,也是件開支
4. 我估計官方本來在把PAD R轉為BATTLE以後是有一系列計劃的,你想想,3月開始BATTLE,然後5月感謝祭。按每年慣例,那兩個月又可以四出搞攤位(在AEON搞,賺大錢),又因為疫情的關係,今年搞不了,這也間接導致有招出不了,只能這樣擺放
13萬YEN‥‥‥